Overview

I created Puzzle GridWorks (PGW) to solve a different part of the puzzle workflow: working directly with visual puzzle material.

The application allows me to import a puzzle image and add editable overlays such as text objects, grids, numbers, highlights, annotations, and other puzzle-specific markup. I evolved the features from actual solving and demonstration needs rather than from a predetermined feature checklist.

[Placeholder: PGW grid overlay on puzzle image]

Features

  • Movable and editable text objects
  • Configurable grid overlays
  • Single-character and multi-digit number entry
  • Number sequence generation
  • Crossword numbering
  • Alphabet tallies
  • Region and translation tools
  • Image/grid alignment controls
  • Line-drawing tools for matchstick-style puzzles
  • Undo/redo-based state restoration
  • Export of completed puzzle images
  • Support for multiple grid and text workflows within a project
[Placeholder: Before/after puzzle annotation example]

Iterative Development in Practice

I often discover usability issues only after using a feature on a real puzzle. Those discoveries become new requirements, specifications, and refinements.

Technically functional behavior is not finished if the workflow proves awkward in actual use — and that gap between “it works” and “it works well in context” drives most of my design decisions.

Demonstrations

Watch Puzzle GridWorks in action: Puzzle GridWorks demo video. You can also try the deployed application.

Interested in the work?

I'm interested in conversations about software engineering, AI-assisted development, prototyping, automation, and projects that cross technical and creative boundaries.